Play God
Godly Games: Unveiling Shadows in Deathstars' SymphonyLyrics
Dead starlight bleeds down on the Devil's nitrate
Dead starlight symbolizes a lifeless and bleak existence, bleeding down on a destructive force represented by "Devil's nitrate."
All the nerves of the patients bathe in shock and shame
The nerves of patients experience shock and shame, possibly due to the actions of the speaker, who serves as a trigger for a consequential event.
Cause I'm the trigger that'll start this game
The speaker acknowledges their role as the trigger, indicating a willingness to initiate a significant and likely harmful event.
And the strike of the night will trash the skyline
The night's strike will cause destruction, symbolized by trashing the skyline, and the speaker refers to marking someone's skin.
And darken the marks I've put in your skin
The speaker's actions darken the marks on someone's skin, suggesting a harmful impact on an individual.
'Cause I want to play God
Expresses the desire of the speaker to assume god-like power and control.
With you
The speaker specifically wants to play God with the listener.
I want to rule it all
The desire to rule everything is emphasized, reflecting a hunger for dominance and authority.
Rule you
The speaker wants to rule over the listener, reinforcing the theme of control.
The human cattle lick on the ethical nightsticks
Human cattle, a degrading term, are subjected to the nightsticks of ethics, highlighting the oppressive nature of authority.
All the tears of the victims run on cold cheeks' meat
Tears of victims run on cold cheeks' meat, symbolizing suffering and the emotional impact of oppressive actions.
Cause here's a future that'll feed on sheep
The speaker envisions a future that thrives on the subjugation of the vulnerable, particularly likening them to sheep.
Let's play a game of two
Introduces the idea of a game involving two participants, possibly reflecting power dynamics or manipulation.
I'll play God and you'll play you
The speaker will play the role of God, and the listener will retain their identity in this metaphorical game.
Let's play a game tonight
Expresses the suggestion to engage in a game, adding an ominous tone to the unfolding events.
I'll play Dark and you'll play Light
The speaker will embody darkness (Dark), while the listener is assigned the role of Light, possibly representing opposing forces.
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